Arc Raiders 1.10 Patch introduces Hidden Bunkers, additional Night Raids, and more
A week on from launch and Arc Raiders is going from strength to strength, with player counts only increasing. Embark knows it has something special on its hands with this survival experience, and the first big patch has been released to fine-tune things even further.
Patch 1.10 introduces a plethora of bug fixes, tweaks to some mechanics, and even additional map conditions to spice things up a bit.
What changes with Arc Raiders Patch 1.10?
As previously alluded to, this patch looks to fix some of the bigger issues raiders have been facing, with the likes of Integrated Shield Recharger now recharging without being equipped, Health Regen skills now working correctly, and the Well-Travelled achievement registering.
An extremely useful exploit has also been dealt with, which relates to deployables such as Barricades pushing you through locked doors when placed close by. This enabled you to gain access to areas where you usually need a key, so you’d better get back to taking keys into raids after installing the new patch.
Alongside fixes are some new Map Conditions, including a Night Raid for Blue Gate. This should definitely be an interesting one since Blue Gate is a later-game map that offers some pretty robust challenges in the daytime as it is, so you might be wise to take more than just a pistol.
And finally, let’s talk Hidden Bunkers.
We believe these are hatches that are in the game already, marked with a bit of the ol’ classic yellow paint. Currently, you have to go through a few steps to access one on Blue Gate, but when the Hidden Bunker Map Condition is active, it’s likely these will be in abundance on the relevant maps. As for what’s inside when the Condition is active, is anyone’s guess at this current time, but we’d like to think there’s going to be some tasty loot.

Arc Raiders 1.10 Patch Notes
- If you want the full lowdown on the patch notes here’s the full list:
- Fixed the issue where the Integrated Shield Recharger was only recharging when equipped.
- Fixed an issue where Augment skills sometimes did not work.
- Fixed exploit using deployables pushing players through walls.
- Added a charge progress for Integrated Shield repair.
- Fixed an issue where Health Regen skills wouldn’t work if they were triggered while DBNO.
- Fixed the bug where the Well-Travelled achievement wouldn’t register.
- Barricades can no longer be placed near zipline exit points.
- Added the Punch Hands emote (preorder bonus) in game.
- Changed the schedule so new Map Conditions become available Saturday:
- Hidden Bunker
- Night Raid – Blue Gate
- Electromagnetic Storm