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Following Freeware – October 2016 releases

Jackal Senior Content Writer
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Somewhere

Hurtling out of the sky, a rocket ship crashes onto the roof of a tall tower. Its occupant, Edmund, has no idea where he is, but he is obviously not going anywhere else in his destroyed craft. Making his way down to ground level, he finds himself in a most peculiar place. Many of the buildings are closed off and the people seem odd. Struggling to figure out where he is and how to get away, he discovers a closed information office. Perhaps if he can find a way inside, he will get the answers he seeks. But with a man stationed on permanent watch in front of the building, it is going to take cunning and subterfuge to find a way in.

In Somewhere, sulhyd presents a quest for identity and place. The character graphics are slightly cartoonish in nature, though the locations have a more realistic look. Apart from the lead character – a short figure encased in metal – walking around, there is no animation. Starting from the lofty flat roof where you crash, you will travel through grey city streets to the edge of a small swamp. Each location comes with its own background sound. Music plays within the walls of the tall tower, whereas out on the streets you hear the hubbub of a crowd.

As indicated by the title, your main quest is to learn where you are. Control involves the standard AGS mouse scheme, with right-click cycling between four possible actions. These are walk, look, interact/take and speak, which are activated using left-click. Speaking to everyone you find will shed some light on your plight, as well as provide clues on how to progress. It is also worth examining everything you come across carefully. This is somewhat hampered by a lack of hotspot labels and the fact that the cursor gives no indication if you are pointing at something interactive. A little improvisation with inventory will also serve you well. Whilst the puzzles to reach the end are relatively simple, you would be well advised to take your time. There are multiple endings, with the endings getting better the more you discover along the way.

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