CloverPit walkthrough: Effective strategies, all endings & more
Welcome to our CloverPit game walkthrough, where you’ll find out everything you need to escape your slot-machine prison unscathed. Here you’ll learn how the game works, strategies to maximise your coins and tickets, and how to see every possible ending. For more on this hellish gamble ‘em up, check out our CloverPit review.
Welcome to Hell: Everything in the room and how it works
In the CloverPit trailer above, you can see plenty of the locked room in which you’ll spend all your time. Let’s take a tour, starting with the slot machine.
You start a round by interacting with the slot machine. You’ll be given two options (which can be affected by Lucky Charms you can buy), but you’ll have the choice of more spins and fewer tickets with which to buy Lucky Charms, or fewer spins and more tickets. Playing the machine gets more expensive with each round.
On each spin you gain coins when at least three of the same symbol match in a certain pattern. The more symbols that match in a pattern, the more money you generally get, although by how much is governed by variables such as Lucky Charms and telephone perks.
How often a symbol appears in the same pull is governed by your Luck stat, which certain Lucky Charms can increase, up to a maximum of 15. If a charm boosts your Luck by 7 for the next pull, a symbol will appear seven times, although not necessarily in a pattern. The maximum Luck of 15 therefore guarantees a jackpot.
To the bottom right of the slot machine screen is a red button which activates certain Lucky Charms. While pulling slots, you can look left at the symbols list and right at the patterns list. When certain charms activate by themselves, they’ll pop up from the right side of your screen.
Before you start, note the symbols list to the left of the slot machine. This lists every possible symbol, and how many coins you’ll earn for them multiplied by the number of times it appears in a successful matching pattern, and the percentage chance it’ll appear; higher value symbols like diamonds and treasure chests appear less often than cherries and lemons, at least at first.
The Lucky Charms you buy will impact symbol values and appearance percentage chances, so refer back to this board to track the effectiveness of your current strategy.
The symbol not listed is the number ‘6’: get three of those together, and you’ll lose all your coins not added to the ATM.
To the immediate right of the slot machine is a desk and unit that will populate with the Lucky Charms you have bought. You can click on each one to remind yourself of what each item does and how many charges it has left (if it’s activated with the red button).
At the base of the desk unit is a tracker telling you how many slots you have left. If you don’t have space for more you can either dispose of them, sometimes in return for tickets, or put them in a drawer once one is unlocked. Lucky Charms will automatically remove themselves in some cases.
Below the desk of active Lucky Charms is a drawer that, once clicked on, gives you the Main Menu.
Right of the desk of active charms is a pattern list. Here you’ll see all the possible successful patterns. These are the shapes in which matching symbols must appear before you get any coins. From a three-in-a-row up to a screen-filling jackpot, the more symbols in a shape, generally, the higher the reward multiplier. That said, the multiplier can also change based on your chosen charms and telephone perks.
Above the ATM, you can see your current deadline. On the main screen, you can see how many rounds you have left, your outstanding debt, the amount you’ve deposited, and the interest paid out after each round. This information refreshes for each deadline. Paying more of your current coins into the ATM increases the interest paid.
To the lower left of the ATM is a ticket machine. Tickets are given after each round depending on how many spins you go for on each round; the more spins you take, the fewer tickets awarded after each round, and vice versa.
Above the ticket machine is your Deadline Bonus, which is the extra coins and tickets you get if you complete a deadline with rounds to spare. Keep an eye on this and see if the bonus is worth you committing your coins early.
To the right of the ATM is a key inside a locked cabinet with three question marks above it. You need to complete a particular deadline at a certain coin threshold before you’re given a key. You cannot obtain more than one key on a given run; you’ll need to die before you can get another, which will be at a higher deadline.
Clicking on the magazine rack above the toilet gives you the game’s credits, which include an overall completion stat and a toilet. Use the toilet right away to “take a leak” and “take a dump”, which give you the ‘Number 1’ and ‘Number 2’ Lucky Charms, respectively. The former means yellow symbols trigger an additional time, and the latter does the same for non-yellow symbols, if you buy those charms from the shop.
Opposite the slot machine is the Lucky Charms shop. On the chest of drawers are four glass cabinets that you can buy in exchange for tickets, the other currency you have alongside coins. The options refresh every round, but you can trigger this again for coins or for free, depending on telephone perks and charms. Each item has a certain rarity, with rarer charms generally costing more tickets but offering additional benefits, known as traits. Use the rarity poster to check the kind of item you’re buying.
Below the shop is a chest of four drawers, which are locked at first. It is these drawers that are unlocked with the key on the wall. These drawers are empty unless you store a Lucky Charm in them, which you’ll need to do to complete the game.
Below the rarity poster is a computer that allows you to view your unlocked charms, as well as the locked charms and how to obtain them. Take the time to review them and see which charms could enhance your type of build. The game will notify you when you’ve unlocked a new charm, and a question mark will appear on your in-game PC.
Just above and to the right of the computer is a red telephone. This will ring at the end of each round, at which point you’ll be offered a choice of further perks. You can see the phone choices you’ve made in previous deadlines on your voicemail on top of the slot machine, next to your active Memory Card.
You don’t have to accept any perk, and accepting certain offers can influence the kind of CloverPit ending you get.
To the right of the telephone is a locked door. You’ll use your final key to leave through this to see one of the game’s endings.
Debts and deadlines explained, and what happens if you fail
You start each CloverPit game run with 13 coins and 2 tickets. Your first debt is 75 coins and the game will have already deposited 30 coins for you, leaving you another 45 to gain through the slot machine and interest. Interest starts at 2 coins. Your deadline is how many rounds you have to meet your debt, which is always three.
If you have enough coins, either deposited or in hand, to meet your debt, you’ll be congratulated, receive your interest, and be offered a new deadline of 200, but your deposited amount from the previous round will count.
Then, the phone will ring, offering a choice of one of three perks, which you can re-roll in exchange for tickets, or ignore. The Lucky Charms shop will also reset for no additional cost, and you will resume with your new debt and deadline.
If you do not have enough coins, the game will tell you you’ve failed. The alarm will sound, the room will flash red, and the trap door beneath you will open as you fall to your death. You then start again at the first debt of 75.
Build me up: How to strategize and meet your debts
Chance is inherent to CloverPit’s gameplay, so you can never guarantee success or the right charms, even with the best tactics. However, without combining charms and telephone perks in complementary ways, you have no chance of hitting high-level deadlines.
Here are some CloverPit tips to help you get far:
- Focus on tickets first, then coins: It’s easier to meet your earlier deadlines, so focusing on tickets gives you the choice to amass your ideal charms inventory with which you can use towards big coin returns when the debts get harder.
- Look for charms with permanent benefits: Some charms and telephone perks have benefits that only last to the end of the current deadline, but some charms like Ace of Diamonds (which raises the value of diamonds and treasure chests when a pattern of 4+ symbols is made), stack for the rest of the run.
- Target certain symbols: Look for charms and perks that boost the same symbol and build your charm collection around them. For example, Golden Lemon (+20% chance of lemons having the ‘Golden’ modifier, which increases the symbol by its base value for the rest of the run if included in a successful pattern) works well with Ace of Hearts (raises all fruits by their base value when patterns of 3+ are achieved) and Lemon Picture (boosts lemon frequency for the rest of the deadline when activated).
- And de-prioritise others: If you’re targeting a certain symbol, avoid buying charms and getting perks that boost the appearances of another. Some telephone perks reduce the frequency of certain symbols, which are worth considering to increase the chances of your build symbol appearing.
- Which means luck is useful, but only to a point: Luck-based charms can be a good way of getting coins early on, but since a high Luck stat guarantees any symbol appearing a certain number of times, the wrong symbol for your build might be selected.
- Don’t neglect pattern multipliers: Some charms and telephone perks boost pattern multipliers, which can return meaningfully high coins when paired with other complementary boons. Charms like Stain will increase all pattern values by their base value when three or more patterns trigger, until the round ends.
For more strategies and analysis, take a look at our CloverPit explained page.
Keys to freedom: How to unlock all four drawers
To finish the CloverPit game, you need to unlock keys. You can only gain one key per run and you need to reach a certain deadline for the game to release them. You can continue playing after you’ve claimed a key, but you won’t get any closer to seeing the credits roll.
- For key number one: Complete deadline 4
- For key number two: Complete deadline 5
- For key number three: Complete deadline 6
- For key number four: Complete deadline 7
Debts and deadlines carry on endlessly, but here are the coin targets you need to reach to reach at least the seventh deadline:
| Deadline | Debt |
|---|---|
| 1 | 75 |
| 2 | 200 |
| 3 | 666 |
| 4 | 2,222 |
| 5 | 12,500 |
| 6 | 33,333 |
| 7 | 66,666 |
With each key you get, you can unlock one of the four drawers below the Lucky Charms shop. You can use these drawers to store Lucky Charms if you’ve run out of slots and want to make room for more without throwing them away, but you will also need to use these drawers to finish the game.
Don’t forget: How the Memory Card system works
Memory Cards are acquired through Memory Packs. These are available after you’ve unlocked two drawers, and you’ll get your first one by amassing enough coins to cover your current and next deadline together.
In this case, the game will offer you a deal to commit your coins for this and the next deadline in return for a Memory Pack. To get more Memory Packs, you’ll need to focus on generating as many coins as possible and only paying the bare minimum into the ATM to satisfy your debts. If this is your goal, the Holy Bible charm is worth packing, as it turns a 666 into normal symbols if one appears, with the charm having a 50% chance of then being discarded afterwards.
Inside these are Memory Cards, which can only be chosen at the beginning of a run and apply specific conditions to that run, such as the shop only having three options available at a time, but allowing two free restocks, or banning certain charms. You can start a run without any extra conditions if you want to, by choosing the ‘Erased Memory Card’ option.
Skeletons in the closet: How to get corpse pieces
CloverPit Corpse pieces are Lucky Charms that will appear when you die with a charm stored in one of the four drawers below the shop. They’ll also appear in drawers if you have no Corpse pieces equipped and you get a 666 on the slot machine. If no drawers are empty, the Corpse piece will replace something you already had in there.
Once equipped, Corpse pieces cannot be removed and will increase your debt by 5% per piece, but they don’t take up a Lucky Charms slot. If any pieces are left in a drawer at the end of the deadline, they’ll be removed, so make sure to claim them before the end of the first deadline.
To complete the skeleton, you’ll need a total of four Corpse pieces and a Skull, the latter being only available for purchase in the shop. It also can’t be discarded once equipped and is the only Corpse charm that comes with a trait. It also spawns a random free charm in an empty drawer for each Corpse item equipped.
Once you have all five Corpse pieces equipped (one Skull + four body), the key on the wall will change from black to red. This is the Skeleton Key, which you’ll need for one of the CloverPit game endings.
CloverPit endings explained
There are two known endings in CloverPit. The bad ending is the most common, but the good ending is more hidden.
For the bad CloverPit ending, you must:
- Unlock all four drawers
- Ensure each drawer contains a charm, so four Corpse pieces appear in their place when you die
- On the next run, equip these four Corpse pieces before they disappear at the end of the first deadline
- Purchase the Skull charm so all five Corpse pieces are equipped
Three deadlines after all Corpse pieces are equipped, but no earlier than deadline 8, the game will give you the Skeleton Key, which is in the same place previous keys appeared that unlocked the four drawers.
Use the Skeleton Key on the door and walk forward across the bridge suspended over a void. Walk up to the elevator, which has a slot machine in place of the controls, and interact with it. At this point, you’ll get another “Let’s go gambling” message from the announcer, credits will roll, and you’ll have completed the bad ending.
To achieve the good CloverPit ending, ensure that you refuse every evil phone call you can. These phone calls have a question written in red, and the perks you’re offered are generally more powerful, but can include negative side effects (such as applying the Devious trait to a random charm). If you accept a perk from an evil phone call, you’ll be locked out of the good ending for the whole run.
If you refuse three evil phone calls in a run – they are guaranteed on deadlines 3 and 7 and also appear after a round in which you received a 666 – you’ll have entered Sacred Mode, at which point the phone turns white, and you’ll have access to new phone calls and charms.
For every evil phone call refused, a red strike will appear across one of the 666 numbers that appear on the floppy disk in your slot machine.
If you’re in this state and you meet the requirements for the bad ending, the Skeleton Key will be replaced by a Sacred Key. Use this to exit the door and head across the bridge to the same elevator, which now has a control panel instead of another slot machine. Interact with this, and you’ll get credits again, but with a pleasant view of the skies above your cell. This is the good CloverPit ending.
Does CloverPit ever end?
However, you can continue your CloverPit gambling without using the Skeleton or Sacred Keys at all: you can carry the game on endlessly until you die.
There’s also more to do after finishing the game. You can unlock the CloverPit hard mode by completing the game with a Memory Card active, which makes the card Golden Holographic. Now you can play the game in hard mode with that card, which doubles all deadline amounts.
Beating the game in hard mode with a Golden Holographic card equipped turns it into a Rainbow Holographic card. There are 20 Memory Cards in total, and making them all Rainbow Holographic will get you the Lord of the Pit achievement.
FAQs
Will CloverPit be on Xbox?
Yes, the CloverPit platforms list now includes Xbox and the game was announced to be coming out for iOS and Android on December 17, 2025.
Is CloverPit as good as Balatro?
Whether CloverPit stacks up to Balatro is ultimately a matter of personal opinion; however, the slot-based game lacks the depth of strategy that the poker title offers. They are, ultimately, very different experiences using the gambling framework.
Is CloverPit gambling?
While CloverPit utilizes a slot machine as its primary gameplay mechanic, there is no inherent in-game gambling (no additional in-game purchases to speak of). In fact, the game has a firm anti-gambling message throughout the experience.