Ron Gilbert talks!
Rebell.at managed to grab a hold of adventure game design veteran Ron Gilbert (of Maniac Mansion and Monkey Island fame) for a humor inflected Q&A session. Among the topics discussed are the progress (or regress, you decide) of the adventure game genre:
“I think that adventure game got real stupid in the early 90’s and turned a lot of people off. I think that adventure games need to evolve. It’s too bad that some of the other genres (FPS, etc) have not learned some of the important lessons from adventure games. I don’t know why LucasArts canceled S&M, my guess is that it was just not going to make enough money. Most decisions come down to this. One of the problems with modern adventure games is that they can cost a lot of money to do in full 3D, and there is not the sales to back it up. But, the market would not accept a 2D game either, so adventure games get screwed.”
Check out the entire interview in English or in German at Rebell.at.