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Nucleosys ‘Scratches’ a little more than the surface

Marek Senior Content Writer
Updated on

In a short interview by Gameplay Monthly, Nucleosys’ Lead Designer Agustin Cordes explains the thought and creation process behind Scratches, one of the more atmospheric and downright creepy first person adventures being made.

Cordes specifically discusses the mechanics of churning out a high quality, independently published adventure game with only a staff of three (2 guys, 1 girl), as well as his realization of the vitally critical element of an original musical score for this game during its production stages.

Scratches should be coming out very soon (Q1 2005). In the meantime, check out our own preview of this game.