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1666: Amsterdam passes 500,000 wishlists ahead of Steam Next Fest

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Ollie Ring Senior Content Writer
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1666 Amsterdam store provided artwork.

1666: Amsterdam has passed 500,000 wishlists following its Summer Game Fest reveal, according to game studio Panache.

The studio shared the milestone in the first edition of The Midnight Chronicle, a new community update series covering development progress, behind-the-scenes material, and updates on the game’s Prologue demo.

“Just over a week ago, most of the world was not aware of 1666: Amsterdam’s modern day development,” Panache wrote. “Today, more than half a million players have chosen to embark on this journey with us.”

1666: Amsterdam will also be part of Steam Next Fest from June 15 to June 22. Panache said the current Prologue demo will remain available during the event in its existing form and duration, while the team continues reviewing feedback from players.

The game itself is a third-person action-adventure game set across multiple timelines, including Amsterdam in 1666, 1999, and the present day. The game follows Noa, a character tied to witchcraft and the city’s hidden history, as players uncover a supernatural mystery shaped by historical fiction, urban exploration, and occult themes.

The currently available Prologue is a short narrative introduction to the game’s world, characters, and tone rather than a full showcase of its wider systems.

According to the update, one of the most common requests from players has been for more time with the game’s aforementioned core systems. Panache said it is listening to that feedback, but kept its cards close to its chest as to what that looks like from a development timeline perspective.

The studio also used the newsletter to highlight its first developer diary, which focuses on the vision behind 1666: Amsterdam and the research work behind its setting. The full studio traveled to Amsterdam in 2024 to study the city’s streets, canals, architecture, scale, and atmosphere and feed into the game development loop.

The update says artists, designers, programmers, writers, producers, and audio staff gathered reference material during the trip. The level design team also studied physical details such as staircases, alleyways, rooftops, sightlines, and distances to help translate the real city into the game’s world.

1666: Amsterdam is led by Patrice Désilets, co-founder and creative director at Panache Digital Games. The project resurfaced publicly at Summer Game Fest after years away from view, with the studio now using The Midnight Chronicle to share ongoing development updates and community notes.

The developer diary also thanked players who joined early Discord investigations before the full reveal, including the Cryptograph Works team, which the studio credited as among the first to piece together some of the game’s early clues.